Search found 7342 matches
- Thu Jun 02, 2022 7:12 am
- Forum: Flight Simulators and PE clients
- Topic: PilotClient 1.4.5 released for P3D/FSX/FS2020
- Replies: 10
- Views: 166723
Re: PilotClient 1.4.2 released for P3D/FSX/FS2020
updated v1.4.2 feature list above to include transponder altitude reporting fix.
- Thu May 26, 2022 11:32 am
- Forum: Flight Simulators and PE clients
- Topic: PilotClient 1.4.5 released for P3D/FSX/FS2020
- Replies: 10
- Views: 166723
Re: PilotClient 1.4.2 released for P3D/FSX/FS2020
v.1.4.2 May 24, 2022
- altered how traffic is injected to avoid contrail artifacts in FS2020
- fixed transponder altitude reporting error
- altered how traffic is injected to avoid contrail artifacts in FS2020
- fixed transponder altitude reporting error
- Fri Feb 11, 2022 4:34 pm
- Forum: Flight Simulators and PE clients
- Topic: PilotClient 1.4.5 released for P3D/FSX/FS2020
- Replies: 10
- Views: 166723
Re: PilotClient 1.4.1 released for P3D/FSX/FS2020
v1.4.1 Feb 11, 2022
- Transponder mode 'ON' now equates to Mode C being off
- fixed FS2020 simulator detection to support changes to how the simulator is now installed
- Transponder mode 'ON' now equates to Mode C being off
- fixed FS2020 simulator detection to support changes to how the simulator is now installed
- Wed Feb 02, 2022 9:30 am
- Forum: General
- Topic: Feature request: Switchable In and outputs
- Replies: 1
- Views: 4189
Re: Feature request: Switchable In and outputs
Fully understood. There are issues associated with the increased complexity of initial setup, tech support, run-time issues caused by users forgetting the difference and the fact that the real world capability isn't natively modeled in the stock audio panels offered by the simulator. We've been care...
- Thu Sep 09, 2021 1:29 pm
- Forum: Flight Simulators and PE clients
- Topic: PilotClient 1.4.5 released for P3D/FSX/FS2020
- Replies: 10
- Views: 166723
Re: PilotClient 1.4.0 released for P3D/FSX/FS2020
v1.4.0 Sep 9, 2021
- Adds transponder ident feature to MSFS G1000 NXi (Working Title mod).
- Fixed bug in FSX version
- Adds transponder ident feature to MSFS G1000 NXi (Working Title mod).
- Fixed bug in FSX version
- Tue Jul 13, 2021 2:11 pm
- Forum: Flight Simulators and PE clients
- Topic: PilotClient 1.4.5 released for P3D/FSX/FS2020
- Replies: 10
- Views: 166723
Re: PilotClient 1.3.3 released for P3D/FSX/FS2020
v.1.3.11 July 13, 2021 - MSFS - Simulator transponder modes are now supported. Ident feature still requires use of the web interface. - Internal fix to correct transponder code resetting to 1200 following a disconnection. - MSFS - Default aircraft model changed to Cessna 172 - Model matching rules u...
- Tue Jul 13, 2021 12:25 pm
- Forum: X-Plane
- Topic: X-Plane plugin v1.8.6 released
- Replies: 69
- Views: 1994575
Re: X-Plane plugin v1.6.5 released
- 1.6.5 (Jul 13, 2021) - added TriMotor, R22 and flagmen CSLs to the distribution - no need to delete VSProSound.ini if audio device IDs change after Windows update or if previously-saved devices are no longer available (ie, no longer in the system) - audio reverts to default devices if previously-s...
- Wed May 19, 2021 5:03 am
- Forum: X-Plane
- Topic: XPlane 11 running slow after Pilot Edge Connect
- Replies: 46
- Views: 110749
Re: XPlane 11 running slow after Pilot Edge Connect
Hi Kevin, so I posted in Discord. Pretty much the input i was getting from others devolved into a sidebar of folks talking about their own system builds and how much faster their systems were than mine. At this point, is the issue the fact that I have an older Mac and PE is just taking my CPU over ...
- Mon Apr 26, 2021 5:46 am
- Forum: General
- Topic: IFR clearance at non-towered airports
- Replies: 2
- Views: 4413
Re: IFR clearance at non-towered airports
https://www.pilotedge.net/pages/getting-started, in the Radio Notes section.
- Mon Apr 19, 2021 6:58 am
- Forum: General
- Topic: Audio input via non headset mic? Pilotedge disconnected.
- Replies: 2
- Views: 3873
Re: Audio input via non headset mic? Pilotedge disconnected.
If you had specifically selected the USB headset to be the input/output device via the PilotEdge preferences in the past, then if you disconnect the USB headset, the plugin is going to try to use your saved preference (the headset), fail, and throw that error. The solution is to not disconnect the U...