Jeff's X-Plane Scenery for SoCal and Beyond

Re: Jeff's X-Plane Scenery for SoCal and Beyond

Postby falopz » Wed Sep 24, 2014 9:05 pm

jeff if you want i can send u a pic
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Re: Jeff's X-Plane Scenery for SoCal and Beyond

Postby falopz » Wed Sep 24, 2014 9:12 pm

attachemnt is attached please take a look
Attachments
jeff.jpg
pavent mark 20 rtaxiway mark 19r
jeff.jpg (406.45 KiB) Viewed 7964 times
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Re: Jeff's X-Plane Scenery for SoCal and Beyond

Postby Jeff N » Wed Sep 24, 2014 9:22 pm

The problem is you have multiple airports loaded. The second set of fuel tanks in the background is a dead giveaway.

Remove the "global airports" folder from the "custom scenery" directory as I mention in the 1st post. This is what happens otherwise.
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Re: Jeff's X-Plane Scenery for SoCal and Beyond

Postby falopz » Thu Sep 25, 2014 5:03 am

jeff global airports folder was deleted already let me look for all folder to see where is the other ksna you say

thanks for your help
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Re: Jeff's X-Plane Scenery for SoCal and Beyond

Postby falopz » Thu Sep 25, 2014 5:21 am

finally solved..i had dawnloaded a los angeles scenery from the org, and 2 different ksna where in..i deleted the complete los angeles folder and problem solved, thanks for your time.


because of this i thing would be better to install the simheaven....that will help the lack of that los angeles scenery,,,,


thanks
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Re: Jeff's X-Plane Scenery for SoCal and Beyond

Postby Jeff N » Thu Sep 25, 2014 6:29 am

Good, I'm glad it was resolved.
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Re: Jeff's X-Plane Scenery for SoCal and Beyond

Postby Jeff N » Wed Oct 08, 2014 8:11 pm

Small update to KSNA John Wayne uploaded. Taxi sign for Bravo at Lima was mislabeled Bravo at Kilo. See link in first post.
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Re: Jeff's X-Plane Scenery for SoCal and Beyond

Postby Jeff N » Sat Oct 11, 2014 8:54 am

KCRQ updated with corrected taxiway signage. Prior version skipped A2.

KHHR updated with minor cosmetic enhancement. Green pavement areas between runway and taxiways are now rounded off instead of angular (which was due to Overlay Editor not rendering bezier curves on ground polygons).

Also, as promised a while back, here's a preview of KPSP, in progress:

Image
Image
Jeff N
 
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Re: Jeff's X-Plane Scenery for SoCal and Beyond

Postby ChrisS » Wed Oct 15, 2014 6:55 pm

You're the man Jeff. That looks terrific!
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Re: Jeff's X-Plane Scenery for SoCal and Beyond

Postby JustinWheat » Sun Nov 02, 2014 9:14 pm

Any update on KPSP?
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