XPlane 11 and PE questions
Posted: Thu Jun 28, 2018 9:33 am
I think I'm officially done with FSX.
My last 3 flights, all while attempting to fly the CAT-10, have resulted in a Virtual Memory crash in the middle of the flight. My apologies to all the controllers that this has happened to - twice I was directly over LAX when the sim finally nose dived. I've done all I can to drop the memory weight of the sim - autogen to low, etc. It's equally frustrating since about two months ago I bought the ORBX scenery for S. CA, and have been flying the A2A Cessna 172 (along with a full copy of FSUIPC so I could use the in-cockpit transponder and set my PTT keys). I'm tempted to attempt the flight for a 4th time with the ORBX scenery disabled, as well as AS2016, and see if I can get it done... but I don't have my hopes up anymore at this point.
Which brings me to XPlane 11. I extensively tested it with the downloadable beta. I fly with an Oculus Rift, so VR was the primary testing process for me... and after 2 weeks of testing I laid down the money for XP11. In comparison with FSX, the native VR in XP11 (as opposed to FlyInside w/ FSX) is nearly flawless - glass smooth with very few hiccups once everything loads, and with a couple of environment upgrades along with the US Orthophoto scenery for S. CA, Arizona, and Nevada, flying in VR in XP11 is simply amazing. XP11 just "feels" more like being in a real plane than FSX does, and added together with the dynamic lighting, it's just a far more realistic representation of flight than the 10+ year old FSX can deliver anymore. After all the crashes I continually have with FSX, I'm ready to make the move.
I do, however, have a couple of questions for you XP users.
I really like the A2A Cessna 172, primarily as a study plane (and, honestly, it's the main reason I haven't switched to XP11 before now). Since I will be starting real world training for a PPL in the next few weeks, I use it as much as possible for procedural training as well as checklist training and a few other things. I've watched and read a great deal about the Airfoillabs C172, and it looks comparable to the A2A 172, so I was wondering what opinions those of you who have it might have - and if you've flown it in VR, how is it, and how do the menus work in VR? I've checked out the RealityXP packages for the default 172, but I'd prefer the Airfoillabs 172 for the added features of the walk around pre-flight, etc.
Additionally, with FSX, to get the transponder working inside the sim (as well as having a dedicated PTT key assignment) requires FSUIPC. Is there a similar way to get this working in XP11? I've searched the forums and haven't found anything specific; but I admit I likely missed it, as I'm sure the question's been asked before. I used Joy2Key before I bought a license for FSUIPC, so I can default to that if I have to, but if there's another method I'm all ears (or, eyes, as it were). Can Xpuipc function the same way?
My last 3 flights, all while attempting to fly the CAT-10, have resulted in a Virtual Memory crash in the middle of the flight. My apologies to all the controllers that this has happened to - twice I was directly over LAX when the sim finally nose dived. I've done all I can to drop the memory weight of the sim - autogen to low, etc. It's equally frustrating since about two months ago I bought the ORBX scenery for S. CA, and have been flying the A2A Cessna 172 (along with a full copy of FSUIPC so I could use the in-cockpit transponder and set my PTT keys). I'm tempted to attempt the flight for a 4th time with the ORBX scenery disabled, as well as AS2016, and see if I can get it done... but I don't have my hopes up anymore at this point.
Which brings me to XPlane 11. I extensively tested it with the downloadable beta. I fly with an Oculus Rift, so VR was the primary testing process for me... and after 2 weeks of testing I laid down the money for XP11. In comparison with FSX, the native VR in XP11 (as opposed to FlyInside w/ FSX) is nearly flawless - glass smooth with very few hiccups once everything loads, and with a couple of environment upgrades along with the US Orthophoto scenery for S. CA, Arizona, and Nevada, flying in VR in XP11 is simply amazing. XP11 just "feels" more like being in a real plane than FSX does, and added together with the dynamic lighting, it's just a far more realistic representation of flight than the 10+ year old FSX can deliver anymore. After all the crashes I continually have with FSX, I'm ready to make the move.
I do, however, have a couple of questions for you XP users.
I really like the A2A Cessna 172, primarily as a study plane (and, honestly, it's the main reason I haven't switched to XP11 before now). Since I will be starting real world training for a PPL in the next few weeks, I use it as much as possible for procedural training as well as checklist training and a few other things. I've watched and read a great deal about the Airfoillabs C172, and it looks comparable to the A2A 172, so I was wondering what opinions those of you who have it might have - and if you've flown it in VR, how is it, and how do the menus work in VR? I've checked out the RealityXP packages for the default 172, but I'd prefer the Airfoillabs 172 for the added features of the walk around pre-flight, etc.
Additionally, with FSX, to get the transponder working inside the sim (as well as having a dedicated PTT key assignment) requires FSUIPC. Is there a similar way to get this working in XP11? I've searched the forums and haven't found anything specific; but I admit I likely missed it, as I'm sure the question's been asked before. I used Joy2Key before I bought a license for FSUIPC, so I can default to that if I have to, but if there's another method I'm all ears (or, eyes, as it were). Can Xpuipc function the same way?