X-Plane 10 scenery - stock vs HD mesh with g2xpl textures

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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Postby BonanzaDude » Wed Dec 09, 2015 4:11 am

So I'm guessing the photo scenery is good enough quality to fly IFR: I Follow Roads :D :D

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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Postby rtataryn » Sun Jan 10, 2016 7:06 pm

I just loaded g2xpl for the SoCal area this weekend. Wow, what a impressive difference to have the orthophoto scenery textures. Took a bit of time, but well worth the effort IMO. No difference in frame rates. I loaded all 1x1 degree tiles at Zoom Level 15 and the urban regions bumped up to 17. A few screen shots . . .
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SR22T_14 copy.jpg
Over KBUR. ZL 17 urban areas. ZL 15 distant mountains.
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SR22T_8 copy.jpg
Approaching Palo Verdes peninsula. Zoom level 17.
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SR22T_4 copy.jpg
Left side of image is X plane's standard texture, right side is g2xpl at zoom level 15.
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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Postby rtataryn » Sun Jan 10, 2016 7:13 pm

One more . . .
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SR22T_12 copy.jpg
LA Basin at ZL 17. Overflying the Bravo.
SR22T_12 copy.jpg (1.79 MiB) Viewed 4031 times
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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Postby Ryan B » Fri Jan 15, 2016 11:15 am

There's no 3d objects then right if you do that? 3d meaning autogen (what it's called in FSX/P3D)
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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Postby rtataryn » Fri Jan 15, 2016 12:14 pm

Ryan B wrote:There's no 3d objects then right if you do that? 3d meaning autogen (what it's called in FSX/P3D)


Not none. Just a few - I use the default setting. That gives me a few tall buildings downtown and all the 3-D buildings in the custom airports. Otherwise, I really don't like the look of the simulated 3-D houses and buildings. To me they look fake compared to just having the photo imagery alone. Plus, it taxes the heck out of frame rates. I turn off the 3-D trees too, not a fan of them and they end up on roads and weird places. I do turn up the objects and road traffic for night time though - love the city lights.
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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Postby rtataryn » Fri Jan 15, 2016 11:06 pm

Ryan,

Here's an approach into Palm Springs at about 4000 ft agl showing both the g2xpl photo scenery with and without 3D objects. Personally, I don't think the objects add much, and actually make it look a bit to cartoonish. So I'd rather just go with the photo texture and have default objects for towers and airport buildings etc.
Attachments
SR22T_16 copy.jpg
Photo scenery at ZL17 with 3D objects on extreme.
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SR22T_15 copy.jpg
Photo scenery at ZL17 with 3D objects on default.
SR22T_15 copy.jpg (499.77 KiB) Viewed 3976 times
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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Postby rtataryn » Fri Jan 15, 2016 11:13 pm

Nighttime though is another story. Maxing out the objects and roads at night is much more realistic than default settings. Default is like a major power grid failure, with a few backup generators running here and there.
Attachments
SR22T_18 copy.jpg
Objects and roads on default setting at night.
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SR22T_17 copy.jpg
Objects and roads maxed out at night.
SR22T_17 copy.jpg (267.71 KiB) Viewed 3976 times
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