Steps to launch...

Keith Smith
Posts: 9939
Joined: Sat Oct 09, 2010 8:38 pm
Location: Pompton Plains, NJ
Contact:

Steps to launch...

Post by Keith Smith »

Now that we're done with the AOPA Summit here are the steps to launch:
1) resolve the remaining issues (pilot/controller stability issues and pilot client compatibility issue with some machines) (one stability issue remains)
2) determine the operating hours for the public beta (done)
3) launch the public beta on X-plane (done)
4) develop FSX client (now in alpha)
5) develop FS9 client (now in alpha)
5) finish work on billing system and account management for public network
6) resolve issues that arise during the public beta
7) swap to the production operating hours, launch, and hold on tight.
Paul Byrne
Posts: 16
Joined: Sun Nov 07, 2010 11:07 am
Location: Dublin, Ireland

Re: Steps to launch...

Post by Paul Byrne »

9) Change pants.
Rauerb3
Posts: 29
Joined: Sat Oct 16, 2010 4:27 pm

Re: Steps to launch...

Post by Rauerb3 »

10. ??????????????????????????????????????????????
11. PROFIT
Daddy O
Posts: 450
Joined: Mon Nov 08, 2010 9:32 am

Re: Steps to launch...

Post by Daddy O »

It seems like when we got everyone onboard during the AOPA summit, my system would start to have issues before the plugin would crash Xplanes. I'm curious if I was the only one?

Maybe we should arrange some play sessions in the evenings to put a load on the system and see what shakes out.
Keith Smith
Posts: 9939
Joined: Sat Oct 09, 2010 8:38 pm
Location: Pompton Plains, NJ
Contact:

Re: Steps to launch...

Post by Keith Smith »

Pending a system test, step 1 is done. I agree, Adam...the problems we've seen on the pilot side are traffic related. The problems we've been seeing on the controlling side are a mixture of pilot and controller related.

I'm organizing a system test for this week, see the Pilot's forum for info.
Keith Smith
Posts: 9939
Joined: Sat Oct 09, 2010 8:38 pm
Location: Pompton Plains, NJ
Contact:

Re: Steps to launch...

Post by Keith Smith »

Step 1 is done. Step 2 has been proposed internally, just verifying controller availability. Public beta will be starting in a couple of days.
Keith Smith
Posts: 9939
Joined: Sat Oct 09, 2010 8:38 pm
Location: Pompton Plains, NJ
Contact:

Re: Steps to launch...

Post by Keith Smith »

Step 3 done

Edit Dec 29: Mac client released for X-Plane.
Keith Smith
Posts: 9939
Joined: Sat Oct 09, 2010 8:38 pm
Location: Pompton Plains, NJ
Contact:

Re: Steps to launch...

Post by Keith Smith »

Clearly a few things came up and we're a teensy bit behind schedule. The FS9/X client is coming along (at long last). Hang in there, this will be off the ground soon!
NinerNiner
Posts: 4
Joined: Sat Jul 16, 2011 5:40 am

Re: Steps to launch...

Post by NinerNiner »

I must be missing something. I don't understand how the FSX client (still in alpha) is different from what we've been using up to now.
Keith Smith
Posts: 9939
Joined: Sat Oct 09, 2010 8:38 pm
Location: Pompton Plains, NJ
Contact:

Re: Steps to launch...

Post by Keith Smith »

I don't understand the question. Can you rephrase?
Post Reply