X-Plane 10 scenery - stock vs HD mesh with g2xpl textures

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BonanzaDude
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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Post by BonanzaDude »

So I'm guessing the photo scenery is good enough quality to fly IFR: I Follow Roads :D :D

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rtataryn
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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Post by rtataryn »

I just loaded g2xpl for the SoCal area this weekend. Wow, what a impressive difference to have the orthophoto scenery textures. Took a bit of time, but well worth the effort IMO. No difference in frame rates. I loaded all 1x1 degree tiles at Zoom Level 15 and the urban regions bumped up to 17. A few screen shots . . .
Attachments
Over KBUR.  ZL 17 urban areas.  ZL 15 distant mountains.
Over KBUR. ZL 17 urban areas. ZL 15 distant mountains.
SR22T_14 copy.jpg (1.97 MiB) Viewed 125693 times
Approaching Palo Verdes peninsula.  Zoom level 17.
Approaching Palo Verdes peninsula. Zoom level 17.
SR22T_8 copy.jpg (1.35 MiB) Viewed 125693 times
Left side of image is X plane's standard texture, right side is g2xpl at zoom level 15.
Left side of image is X plane's standard texture, right side is g2xpl at zoom level 15.
SR22T_4 copy.jpg (1.05 MiB) Viewed 125693 times
Rod
PPL, Instrument, ASEL, ASES
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rtataryn
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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Post by rtataryn »

One more . . .
Attachments
LA Basin at ZL 17.  Overflying the Bravo.
LA Basin at ZL 17. Overflying the Bravo.
SR22T_12 copy.jpg (1.79 MiB) Viewed 125692 times
Rod
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Ryan B
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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Post by Ryan B »

There's no 3d objects then right if you do that? 3d meaning autogen (what it's called in FSX/P3D)
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rtataryn
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Joined: Wed Mar 04, 2015 10:19 pm
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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Post by rtataryn »

Ryan B wrote:There's no 3d objects then right if you do that? 3d meaning autogen (what it's called in FSX/P3D)
Not none. Just a few - I use the default setting. That gives me a few tall buildings downtown and all the 3-D buildings in the custom airports. Otherwise, I really don't like the look of the simulated 3-D houses and buildings. To me they look fake compared to just having the photo imagery alone. Plus, it taxes the heck out of frame rates. I turn off the 3-D trees too, not a fan of them and they end up on roads and weird places. I do turn up the objects and road traffic for night time though - love the city lights.
Rod
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rtataryn
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Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Post by rtataryn »

Ryan,

Here's an approach into Palm Springs at about 4000 ft agl showing both the g2xpl photo scenery with and without 3D objects. Personally, I don't think the objects add much, and actually make it look a bit to cartoonish. So I'd rather just go with the photo texture and have default objects for towers and airport buildings etc.
Attachments
Photo scenery at ZL17 with 3D objects on extreme.
Photo scenery at ZL17 with 3D objects on extreme.
SR22T_16 copy.jpg (741.4 KiB) Viewed 125637 times
Photo scenery at ZL17 with 3D objects on default.
Photo scenery at ZL17 with 3D objects on default.
SR22T_15 copy.jpg (499.77 KiB) Viewed 125637 times
Rod
PPL, Instrument, ASEL, ASES
2013 Cirrus SR22T N877MS
2018 Icon A5 N509BA
1946 Piper J3 Cub N7121H
1942 Stearman N2S N6848
rtataryn
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Joined: Wed Mar 04, 2015 10:19 pm
Location: Spokane, WA

Re: X-Plane 10 scenery - stock vs HD mesh with g2xpl texture

Post by rtataryn »

Nighttime though is another story. Maxing out the objects and roads at night is much more realistic than default settings. Default is like a major power grid failure, with a few backup generators running here and there.
Attachments
Objects and roads on default setting at night.
Objects and roads on default setting at night.
SR22T_18 copy.jpg (54.79 KiB) Viewed 125637 times
Objects and roads maxed out at night.
Objects and roads maxed out at night.
SR22T_17 copy.jpg (267.71 KiB) Viewed 125637 times
Rod
PPL, Instrument, ASEL, ASES
2013 Cirrus SR22T N877MS
2018 Icon A5 N509BA
1946 Piper J3 Cub N7121H
1942 Stearman N2S N6848
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