Jeff's X-Plane Scenery for SoCal and Beyond
Re: Jeff's X-Plane Scenery for SoCal and Beyond
jeff if you want i can send u a pic
Re: Jeff's X-Plane Scenery for SoCal and Beyond
attachemnt is attached please take a look
- Attachments
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- pavent mark 20 rtaxiway mark 19r
- jeff.jpg (406.45 KiB) Viewed 23728 times
Re: Jeff's X-Plane Scenery for SoCal and Beyond
The problem is you have multiple airports loaded. The second set of fuel tanks in the background is a dead giveaway.
Remove the "global airports" folder from the "custom scenery" directory as I mention in the 1st post. This is what happens otherwise.
Remove the "global airports" folder from the "custom scenery" directory as I mention in the 1st post. This is what happens otherwise.
Re: Jeff's X-Plane Scenery for SoCal and Beyond
jeff global airports folder was deleted already let me look for all folder to see where is the other ksna you say
thanks for your help
thanks for your help
Re: Jeff's X-Plane Scenery for SoCal and Beyond
finally solved..i had dawnloaded a los angeles scenery from the org, and 2 different ksna where in..i deleted the complete los angeles folder and problem solved, thanks for your time.
because of this i thing would be better to install the simheaven....that will help the lack of that los angeles scenery,,,,
thanks
because of this i thing would be better to install the simheaven....that will help the lack of that los angeles scenery,,,,
thanks
Re: Jeff's X-Plane Scenery for SoCal and Beyond
Good, I'm glad it was resolved.
Re: Jeff's X-Plane Scenery for SoCal and Beyond
Small update to KSNA John Wayne uploaded. Taxi sign for Bravo at Lima was mislabeled Bravo at Kilo. See link in first post.
Re: Jeff's X-Plane Scenery for SoCal and Beyond
KCRQ updated with corrected taxiway signage. Prior version skipped A2.
KHHR updated with minor cosmetic enhancement. Green pavement areas between runway and taxiways are now rounded off instead of angular (which was due to Overlay Editor not rendering bezier curves on ground polygons).
Also, as promised a while back, here's a preview of KPSP, in progress:
KHHR updated with minor cosmetic enhancement. Green pavement areas between runway and taxiways are now rounded off instead of angular (which was due to Overlay Editor not rendering bezier curves on ground polygons).
Also, as promised a while back, here's a preview of KPSP, in progress:
Re: Jeff's X-Plane Scenery for SoCal and Beyond
You're the man Jeff. That looks terrific!
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Re: Jeff's X-Plane Scenery for SoCal and Beyond
Any update on KPSP?