Of course, I probably spend close to the same on plugins, but they do take up less space in the garage

Unless the voice-change was occurring on the CLIENT-side rather than the SERVER side.Keith Smith wrote:Ok, let's add it to the list.....oh look. It's already there.
As usual, the devil is in the details. The problem here is that the transmission each controller makes goes out on many frequencies (assuming they're working many frequencies). So, the people listening in are going to hear the voice changing (kinda sorta through this voice morphong technology) over and over in a short period of time, even though THEY haven't changed frequencies.
Easy there... we're just trying to come up with ways to make it FEEL like you have hundreds of controllers, without compromising the rest of the experience. If this idea won't work, throw it aside.. No harm no foul. =)Keith Smith wrote:I'll also be honest, people need to grasp that it would take HUNDREDS of controllers to work all the positions that make up the 40 towered airports, all the TRACON positions and all the low/high enroute positions. It's completely unreasonable to think that $19.95/mth is going to fund a venture that has hundreds of controllers online 15x7. Something has to give. From a training perspective, it doesn't matter whether the voice changes or not. This is an area where we need to set expectations, not cover it up with a technology solution that's riddled with holes.
Maybe I didn't explain this very well.... This would be implemented 100% on the client-side... the server software, the controllers, etc. would have no idea this was happening. I envision.. say... 8 different "voice profiles".. let's call them "Deep Voice Male #1", "Deep Voice Male #2", "Average Voice Male #1", etc...Keith Smith wrote:It doesn't matter where the manipulation occurs...there's no way of knowing which pilot is being addressed in a given transmission. So, there's no way to know which transmissions should be modified.
If you can find a voice manipulation library which will do that reliably so that 99% of people are fooled into thinking that's their real voice, and if we can distinguish between pilot and controller voices (so the manipulation can be toggled) then it's not a horrible idea. Is it worth all that effort? I don't think so....without compromising the rest of the experience...
The technology to do this is quite good.. has come a long way in the last 2 to 3 years. That said, it seems like the first problem is easily solved by giving this feature an on/off switch on the client.Keith Smith wrote:2 more issues:
1) I know for a fact that many pilots enjoy being able to recognize the voice of controllers (both in real world and here on PE)
2) we have a female controller here, and may have more in the future. The voice library would need to be able to convincingly morph anyone's voice. I haven't looked into it, but that seems a tall order.
Fair enough!! =)Keith Smith wrote:I maintain this is the wrong solution to an issue that is better solved by setting expectations. Trying to fake the presence of more controllers is a potentially slippery slope in terms of credibility and integrity.