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Re: Weather engines

Posted: Sat Jul 27, 2013 7:57 am
by Keith Smith
they're derived from amplified surface winds. they definitely change.

Re: Weather engines

Posted: Sat Jul 27, 2013 4:29 pm
by Mark Hargrove
For FSX (or Prepar3D) you'll be hard-pressed to beat the combination of REX (for textures) and OpusFSX for the weather engine.

-M.

Re: Weather engines

Posted: Sun Jul 28, 2013 8:47 am
by twharrell
Mark Hargrove wrote:For FSX (or Prepar3D) you'll be hard-pressed to beat the combination of REX (for textures) and OpusFSX for the weather engine.

-M.
Agree.