World2Xplane Users?

Pieces
Posts: 342
Joined: Fri Jul 13, 2012 8:25 pm
Location: Ely, IA (KCID)

Re: World2Xplane Users?

Post by Pieces »

I ran into the sparse OSM buildings too. There is a setting in the configuration file called "smart exclusions". Turn that on, and you'll get normal auto-gen when there is no OSM data.
Reece Heinlein, PPL - IR, KMZZ
PilotEdge I-11
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nigelmcelwee
Posts: 73
Joined: Wed Jan 07, 2015 9:40 am

Re: World2Xplane Users?

Post by nigelmcelwee »

snglecoil wrote:Ok, I downloaded all stuff and gave it a shot for California and New Jersey since it looked like NJ had a lot more complete OSM data. I must be missing something. Is there a way to keep the regular autogen buildings intact where there are no buildings specifically mapped on OSM? I'm only getting buildings that have been individually placed in OSM.
Yes, if this happens you need to open the resources folder in the worldxplane folder and go to the config file. You need to set smartexclusions from FALSE to TRUE. The edited value will look like this:
<smart-exclusions>true</smart-exclusions>

Like I said, its in the config file iin your application/resources folder for world2xplane. Change this value then run the generator again. it will have the regular autogen buildings populate.
snglecoil
Posts: 62
Joined: Sun May 18, 2014 6:15 am
Location: Charlotte, NC

Re: World2Xplane Users?

Post by snglecoil »

Excellent! Thanks, guys. I'm sure that was in the instructions somewhere that I did not read :D Off to give it another go. I've been mapping a little in my neck of the woods and excited to see what happens.
Chris
PE Call signs: N714VA or N619CT
nigelmcelwee
Posts: 73
Joined: Wed Jan 07, 2015 9:40 am

Re: World2Xplane Users?

Post by nigelmcelwee »

snglecoil wrote:Excellent! Thanks, guys. I'm sure that was in the instructions somewhere that I did not read :D Off to give it another go. I've been mapping a little in my neck of the woods and excited to see what happens.
Did you get it to work right? I just wanted to add that W2XP adds its own roads as well. The xplane default roads handle interchanges and jughandles visibly a lot better. You can rerun the generator and change these two values from "true" to "false" as shown below in the config file:

<!-- Make sure you enable this if generating roads -->
<exclude-network>false</exclude-network>

<!-- EXPERIMENTAL road support (If using, ensure you enable network exclusions -->
<create-road-network>false</create-road-network>

If you are on Windows, you also need to remove everything about vectors for powerlines etc from inbetween the following fields at the bottom of the config otherwise the generator will fail if you disable roads:

<area-type>industrial</area-type>
</rule>
(THIS IS THE SPACE WHERE YOU WOULD DELETE ALL THE DATA)
</rules>
</xst>
snglecoil
Posts: 62
Joined: Sun May 18, 2014 6:15 am
Location: Charlotte, NC

Re: World2Xplane Users?

Post by snglecoil »

I've done some work in osm around my neighborhood...meh. Not generating what I would hope to see. building types are wrong even when they are tagged as 2 story houses. I've got to do a little more reading to better understand how all this stuff works together.
Chris
PE Call signs: N714VA or N619CT
nigelmcelwee
Posts: 73
Joined: Wed Jan 07, 2015 9:40 am

Re: World2Xplane Users?

Post by nigelmcelwee »

snglecoil wrote:I've done some work in osm around my neighborhood...meh. Not generating what I would hope to see. building types are wrong even when they are tagged as 2 story houses. I've got to do a little more reading to better understand how all this stuff works together.
Its still in Beta and some areas are better than others. As more world models are developed, you will see more building types and more accurate representations. Actually right now, European countries probably have the best. U.S. is lagging a little bit but it has caught up alot from last year.
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