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Re: In Need of a Good Weather Program
Posted: Mon Aug 31, 2015 12:17 pm
by BonanzaDude
It's v2.4.0 from the looks of the zip file: FlyWithLua_v2.4.0_Lin_Mac_Win.zip
Installation was straightforward. Just copy the "FlyWithLua" directory to the X-Plane <root>\Resources\plugins directory.
I will look for the newer version.
John
Re: In Need of a Good Weather Program
Posted: Mon Aug 31, 2015 1:37 pm
by BonanzaDude
I received word back from the x-plane.org forums that I needed to try to shut down and restart the Lua engine. That seemed to work just fine.
John
Re: In Need of a Good Weather Program
Posted: Sun Jan 10, 2016 7:08 am
by Kyle.Sanders
Keith Smith wrote:If you move to plugin-based weather, you're going to lose one of the most unique elements of X-Plane's native weather engine, which is the concept of having different weather in different places.
Plugins are not able to set different weather for different airports simultaneously AFAIK (please correct me if the SDK now allows this, but I certainly haven't seen it in the past). I've had flights where I've taken off in VFR conditions and have been able to see clouds IN THE DISTANCE and have made decisions based on those observations (just like flying r/w). Most sims don't allows this, they simply have one set of weather loaded up for the entire world at any given time.
Doesn't seem to be the case anymore. MaxXP and X-Aviation seems to have found a way:
http://forums.x-pilot.com/topic/8656-an ... xx-pro-v3/
Re: In Need of a Good Weather Program
Posted: Mon Jan 11, 2016 1:36 pm
by Keith Smith
Interesting, I wonder if they're simply drawing their own clouds from scratch, then.
Re: In Need of a Good Weather Program
Posted: Mon Jan 11, 2016 2:42 pm
by stealthbob
Same clouds...bigger box.