Re: TCAS
Posted: Fri Sep 16, 2016 9:54 am
Good news, got this working with the existing multiplayer system again!
Also, skiselkov, after looking more closely at how this all works, there are existing TCAS data refs (read-only). Xplane reads the multiplayer locations, sets the tcas datarefs and then the tcas displays are driven from those refs. I talked with Austin & Ben, they are very open to making those tcas datarefs writeable (including the active plane count). This would allow us to not be tied to the multiplayer system at all.
At least there is a working solution in the interim which will be compatible with all aircraft. The only danger is if people have coded custom traffic displays which use the multiplayer datarefs instead of the TCAS refs.
I'll get this build out (including dual comm support asap).
Also, skiselkov, after looking more closely at how this all works, there are existing TCAS data refs (read-only). Xplane reads the multiplayer locations, sets the tcas datarefs and then the tcas displays are driven from those refs. I talked with Austin & Ben, they are very open to making those tcas datarefs writeable (including the active plane count). This would allow us to not be tied to the multiplayer system at all.
At least there is a working solution in the interim which will be compatible with all aircraft. The only danger is if people have coded custom traffic displays which use the multiplayer datarefs instead of the TCAS refs.
I'll get this build out (including dual comm support asap).