next generation of CSL
Posted: Fri Aug 16, 2013 4:05 pm
Got a call from Ben today from X-Plane (the poor guy tasked with writing the rendering engine and plugin system). He's ready to do some serious collaboration on the next generation of CSL technology. It's something that we've been going back and forth on for about 8 months, but the timing is finally got for both of us to tackle towards the end of summer. I'll post more updates as we start the work. Visually, it's going to be a pretty big shift from what you see now, which is generally smooth movement (good) of really low poly count models (bad) with fairly horrid lighting (even though the lights really work). I won't reveal the features we have in mind, but it should be a pretty big leap, visually, from the current experience.