P3Dv2 Update
Posted: Sun Dec 08, 2013 11:51 pm
After playing around with P3D v2 for a bit over a week now I thought I'd give everybody who's interested an update on how my conversion from FSX is going.
First, bottom line: P3D v2 is a keeper. It (mostly) looks better, flys better, and performs better than FSX. I've only spent time flying the stock Beech Baron and the Carenado Cessna Skymaster so far, but both fly beautifully. FSUIPC works perfectly (using the latest version). OpusFSX works fine. I've not installed REX textures yet, but the stock textures looks good. I'm using the Orbx FT Global scenery and it's beautiful. v2 works fine with the PE client just by editing the DLL.XML file to get the right stuff in there and then copying over the stock aircraft models from FSX to the SimObjects/Airplanes folder in P3D (although I can't swear this part is perfect; I didn't have any traffic near me to look at during my one-and-only PE flight so far).
As many of you know, I have a moderately complex sim, with 6 PCs and 7 LCD displays. One of the disappointing things about P3Dv2 is that they completely dropped multi-channel support (multi-channel is what they called networked displays). It had some bugs in P3D 1.4 which I hoped would be fixed in v2 -- but instead they dropped the feature completely (for now; I've heard from a good source that it will be coming back in a future point-release). This bummed me out significantly for a bit, but I figured I could just continue using OpusFSX or Wideview as I did with FSX. Turns out there is another option: P3Dv2 makes full use of DX11-capable GPUs (FSX doesn't really take advantage of GPUs). Lockheed-Martin claimed that P3Dv2 would be able to work quite well on a single-cpu/multiple-graphics card system (as many of you have found from hard experience, FSX performance is pretty awful when trying to run windows on multiple displays).
I decided to check this claim out and learned that it's true! I plunked a pair of decent graphics cards into my master PC (an nVidia GTX 670 and GTX 780) and connected five monitors. The GTX 780 is driving three 1920x1080x32 displays for external views (-45/forward/+45 degrees), and the GTX 670 is driving two 1920x1080x32 displays for a virtual cockpit and panels. With very little fiddling around I'm getting 30 fps with this setup -- FAR better than is possible with FSX, and this is with no tuning at all yet. P3Dv2 also has much better tools for customizing cameras, so getting views to align took me about 1/10 as long as it did with FSX (partly just because I know more about what I'm doing -- but the tools ARE better as well). The really good news about this (for me, anyway) is that I can simplify my simulator set up, probably down to two PC's instead of six!
There are teething pains, to be sure. Somewhat mysterious CTD's (crash-to-desktop) still occur, but (so far) never during a flight -- they happen on loading new aircraft or new positions. LM seems to know about many of these and have posted a list of stuff in their forums that will be fixed in the 2.1 release. Also, graphics, while generally beautiful, seem to have been partially "improved" by pumping up the color saturation. For a lot of stuff, especially scenery, this has the desired effect -- it looks good. For cockpits, eh...sometimes not so much. Carenado cockpits, in particular, are significantly over-saturated, especially with panel lighting turned on. I'm sure this will get sorted out, but it's a small issue right now. Other folks are noticing that small things don't work on some aircraft -- a switch here, nav lights that don't illuminate there -- stuff like that. Nothing major that I've read about so far.
Carenado and several other sim aircraft publishers have committed to having airplanes for P3Dv2, but only Carenado and Iris Simulations (who provides some of the new stock airplanes, including a T-6 and F-22) have much "inventory" out there yet. Most FSX airplanes that I've tried do work with the notable exception of Flight1 aircraft, who seem to have gone out of their way to make the latest versions of their aircraft deliberately NOT work with P3D. The RealityXP Garmin 430/530 GPS simulators do NOT work with P3D.
If anybody has any specific questions I'll do my best to answer -- but the main take-away here is that P3Dv2 is a totally viable platform -- it's really good to have development going again on "FSX".
-M.
First, bottom line: P3D v2 is a keeper. It (mostly) looks better, flys better, and performs better than FSX. I've only spent time flying the stock Beech Baron and the Carenado Cessna Skymaster so far, but both fly beautifully. FSUIPC works perfectly (using the latest version). OpusFSX works fine. I've not installed REX textures yet, but the stock textures looks good. I'm using the Orbx FT Global scenery and it's beautiful. v2 works fine with the PE client just by editing the DLL.XML file to get the right stuff in there and then copying over the stock aircraft models from FSX to the SimObjects/Airplanes folder in P3D (although I can't swear this part is perfect; I didn't have any traffic near me to look at during my one-and-only PE flight so far).
As many of you know, I have a moderately complex sim, with 6 PCs and 7 LCD displays. One of the disappointing things about P3Dv2 is that they completely dropped multi-channel support (multi-channel is what they called networked displays). It had some bugs in P3D 1.4 which I hoped would be fixed in v2 -- but instead they dropped the feature completely (for now; I've heard from a good source that it will be coming back in a future point-release). This bummed me out significantly for a bit, but I figured I could just continue using OpusFSX or Wideview as I did with FSX. Turns out there is another option: P3Dv2 makes full use of DX11-capable GPUs (FSX doesn't really take advantage of GPUs). Lockheed-Martin claimed that P3Dv2 would be able to work quite well on a single-cpu/multiple-graphics card system (as many of you have found from hard experience, FSX performance is pretty awful when trying to run windows on multiple displays).
I decided to check this claim out and learned that it's true! I plunked a pair of decent graphics cards into my master PC (an nVidia GTX 670 and GTX 780) and connected five monitors. The GTX 780 is driving three 1920x1080x32 displays for external views (-45/forward/+45 degrees), and the GTX 670 is driving two 1920x1080x32 displays for a virtual cockpit and panels. With very little fiddling around I'm getting 30 fps with this setup -- FAR better than is possible with FSX, and this is with no tuning at all yet. P3Dv2 also has much better tools for customizing cameras, so getting views to align took me about 1/10 as long as it did with FSX (partly just because I know more about what I'm doing -- but the tools ARE better as well). The really good news about this (for me, anyway) is that I can simplify my simulator set up, probably down to two PC's instead of six!
There are teething pains, to be sure. Somewhat mysterious CTD's (crash-to-desktop) still occur, but (so far) never during a flight -- they happen on loading new aircraft or new positions. LM seems to know about many of these and have posted a list of stuff in their forums that will be fixed in the 2.1 release. Also, graphics, while generally beautiful, seem to have been partially "improved" by pumping up the color saturation. For a lot of stuff, especially scenery, this has the desired effect -- it looks good. For cockpits, eh...sometimes not so much. Carenado cockpits, in particular, are significantly over-saturated, especially with panel lighting turned on. I'm sure this will get sorted out, but it's a small issue right now. Other folks are noticing that small things don't work on some aircraft -- a switch here, nav lights that don't illuminate there -- stuff like that. Nothing major that I've read about so far.
Carenado and several other sim aircraft publishers have committed to having airplanes for P3Dv2, but only Carenado and Iris Simulations (who provides some of the new stock airplanes, including a T-6 and F-22) have much "inventory" out there yet. Most FSX airplanes that I've tried do work with the notable exception of Flight1 aircraft, who seem to have gone out of their way to make the latest versions of their aircraft deliberately NOT work with P3D. The RealityXP Garmin 430/530 GPS simulators do NOT work with P3D.
If anybody has any specific questions I'll do my best to answer -- but the main take-away here is that P3Dv2 is a totally viable platform -- it's really good to have development going again on "FSX".
-M.