What Airplane Models Need to Be Present?
Posted: Thu Dec 19, 2013 12:11 am
Keith (or anyone who knows the answer!) --
My question that follows is really geared towards networked setups like I have, where there multiple PCs acting as slave displays for FSX or P3D -- the slaves are running a full version of the simulator, but typically have a dummy airplane with no geometry selected to increase performance. The way FSX works, the fewer objects in the SimObject/Airplane folder, the faster the sim loads. For a standalone, non-PE sim, this means you can remove all of the A/C models except the dummy.
Flying on PE, though, external traffic is going to be visible so I presume the number of models cannot be zero. What is the minimum set of airplanes models that need to be present in the SimObjects/Airplanes folder for external depictions of traffic to work? All of the stock FSX models? Some subset of them?
On the reverse side of the coin, is there a way to take advantage of a large "hangar" of aircraft? Is there, for example, a mapping table that's user-accessible within the PE installation that would allow us to indicate that some code that's provided by the PE client as an aircraft object should be mapped to a specific aircraft model installed on the simulator?
I'm pretty sure this has been discussed several times already, but my searches were only turning up fleeting references that didn't really answer my questions in a definitive way.
Thank!
My question that follows is really geared towards networked setups like I have, where there multiple PCs acting as slave displays for FSX or P3D -- the slaves are running a full version of the simulator, but typically have a dummy airplane with no geometry selected to increase performance. The way FSX works, the fewer objects in the SimObject/Airplane folder, the faster the sim loads. For a standalone, non-PE sim, this means you can remove all of the A/C models except the dummy.
Flying on PE, though, external traffic is going to be visible so I presume the number of models cannot be zero. What is the minimum set of airplanes models that need to be present in the SimObjects/Airplanes folder for external depictions of traffic to work? All of the stock FSX models? Some subset of them?
On the reverse side of the coin, is there a way to take advantage of a large "hangar" of aircraft? Is there, for example, a mapping table that's user-accessible within the PE installation that would allow us to indicate that some code that's provided by the PE client as an aircraft object should be mapped to a specific aircraft model installed on the simulator?
I'm pretty sure this has been discussed several times already, but my searches were only turning up fleeting references that didn't really answer my questions in a definitive way.
Thank!