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At least it wasn't Keith this time.
Posted: Sat Oct 25, 2014 8:44 pm
by ChrisS
Another birdstrike after departure from KSMX. Not PE induced, but handled very well by the controller.
http://youtu.be/HeVCDXJ8VJo
Re: At least it wasn't Keith this time.
Posted: Sun Nov 02, 2014 12:35 am
by JN_
I didn't know you could get a birdstrike in x-plane. I thought the bird option was just eye candy -- mostly because it's a "rendering option".
Re: At least it wasn't Keith this time.
Posted: Mon Nov 03, 2014 8:46 am
by Cyrus
JN_ wrote:I didn't know you could get a birdstrike in x-plane. I thought the bird option was just eye candy -- mostly because it's a "rendering option".
Apparently it can
render itself through your windscreen and into your skull as well

Re: At least it wasn't Keith this time.
Posted: Mon Nov 03, 2014 3:35 pm
by wmburns
That was a great video. I didn't know that the birds could actually hit the aircraft and do damage.
Just wondering if you caught another possible "widow maker" move during the go around. Check the bank angle (> 30 degrees) when you noted runway over shoot during the base to final turn.
Do you happen to know what the Vse speed is on the King Air? It seemed a little fast to me but I'm not real knowledgeable on the King Air Vee speeds.
Still have to say "good job". It's makes me wonder if I could do even a 1/4 as good if it happened to me so suddenly out of the blue.
Re: At least it wasn't Keith this time.
Posted: Mon Nov 03, 2014 8:19 pm
by Keith Smith
Bird strikes in X-Plane used to be cosmetic if I'm not mistaken. It looks like they have some teeth now. This is one of the only times that bad things can happen to you outside of the 'random failures' option in X-Plane. I like that they were 'sticky' in their location. You came back and there they were, right where you left them. Well...all but one
Nicely done, man.
Re: At least it wasn't Keith this time.
Posted: Tue Nov 04, 2014 12:43 pm
by snglecoil
Bird strikes are actually a item in the failure settings now. I had one last night departing CRQ. Totally unexpected. Unfortunately, I didn't handle it nearly as smoothly as Chris in his video. But, at lease I made it back, and with enough energy to roll to the tower.
Re: At least it wasn't Keith this time.
Posted: Wed Nov 05, 2014 12:14 pm
by ChrisS
Definitely lots of things I'd do differently in the same situation. In fly the KingAir all the time in X-Plane, but really rarely ever run any emergencies with it. A quick recap:
I had the auto feather armed, which definitely saved me a little bit of time. I really didn't have enough room to put the airplane back on the runway, and even if I did I wasn't configured for it. (Flaps up, gear up, way out of rig)
I probably should have continued on the upwind longer. I can't remember how much wind there was that day, but I could have used a few extra knots. I made the turn early because I knew I might need to make a right 270° turn to land on the perpendicular runway if I ran out of steam or the other stove quit.
I was below VSe on the downwind, but the airplane was flying okay and even with the left throttle forward, that was all I could get without losing some altitude.
Then I turned base. Lots of new issues here. I overshot the centreline, hard bank to get it back (bad) dropped the gear without considering if the extra drag would kill me (bad) then landed halfway down the field without a real option to go around (bad).
Super fun though. To be honest, if it went flawlessly I wouldn't have put it on YouTube. It's fun to sit back with you guys and pick it apart, just like you would in the real world.
Cheers!