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LatinVFR KSNA released (fsx/p3d)

Posted: Wed Dec 24, 2014 8:09 pm
by Ryan B
I'll check it out maybe on the weekend

http://secure.simmarket.com/latinvfr-or ... -p3d.phtml

Re: LatinVFR KSNA released (fsx/p3d)

Posted: Sat Jan 10, 2015 2:02 pm
by Heavyflyer767
Thanks for this update Ryan. I happened across it on Youtube with Froogle as well. I have other airports from them and they are easy on the framerates.
Man, between aircraft (additonally I read about the Turbine Duke V2), scenery and utilities and databases it is a lot of maintenance to keep the Sim updated and running smooth.

Pat Snyder

Re: LatinVFR KSNA released (fsx/p3d)

Posted: Sat Jan 17, 2015 12:29 am
by Mark Hargrove
I have this scenery installed in P3D v2.4 and it's beautiful. I'm not seeing any significant impact on framerates at all. I can also say that that KSNA doesn't really look much at all like the stock scenery! I practically didn't recognize my 'regular' parking spot. Indeed, I recommend you turn off the 'static planes' option or you may not be able FIND an empty parking spot. That's a little too realistic for me!

Re: LatinVFR KSNA released (fsx/p3d)

Posted: Sat Jan 17, 2015 1:17 pm
by Ryan B
They released an update (should be at your etailer where you bought it) which gives the option to fix the hideous FSX lighting green orbs of doom. IE - it will use stock runway lighting if you chose. Approach lights are terminal lights are still silly looking. I copied my Orbx KMRY files over so it looks a little better.