Speed Restrictions for Realism?
Posted: Thu Jan 07, 2016 12:56 pm
This isn't a serious frustration...more a question about procedures on PE...
Sometimes when being vectored for approaches I get speed restrictions, with no one around... is this to simulate real world ops? I can understand that but speed is really for sequencing... and if there is no sequence there is no need for a restriction.
If it's because you're vectoring me there's no need either... just add the extra distance onto your turn.... Here in Duluth I've turned an F16 onto final at over 500 kts (not a lie!)... it's not any more difficult... I just do it about 5 miles from final, instead of say 2 miles if the F16 were travelling 200 kts.
Comments?
Sometimes when being vectored for approaches I get speed restrictions, with no one around... is this to simulate real world ops? I can understand that but speed is really for sequencing... and if there is no sequence there is no need for a restriction.
If it's because you're vectoring me there's no need either... just add the extra distance onto your turn.... Here in Duluth I've turned an F16 onto final at over 500 kts (not a lie!)... it's not any more difficult... I just do it about 5 miles from final, instead of say 2 miles if the F16 were travelling 200 kts.
Comments?