floaters and land sharks
Posted: Thu May 04, 2017 9:22 pm
We've all seen planes partially submerged under a taxiway with just their tails sticking out, planes floating 20-30ft in the air, or worse, failed to see aircraft at all because they're actually 30ft underground.
This is all caused by differences in terrain meshes. For example, here is the list that I know of:
-fs9
-fsx
-xplane stock terrain( sloped runways off)
-xplane stock DSF (sloped runways on)
-xplane altpilotx HD mesh (sloped runways off)
-xplane altpilotx HD mesh (sloped runways on)
- ortho4xp mesh (sloped runways off)
- ortho4xp mesh (sloped runways on)
- Glitter Gulch custom scenery for LAS...
and I'm sure there are many, many others.
At the moment, the PilotEdge plugin simply draws the planes exactly where it's told with no regard for terrain. This is changing as we speak. I've been reviewing approaches for a while and have finally had a chance to take a crack at the issue. I'm pleased with what I'm seeing so far.
To set expectations realistically, the goal is to avoid floaters and land sharks...but it's not likely to produce a perfect outcome for departing and arriving aircraft. There will some odd behavior (I'll explain it in more detail when the updated plugin is released). It will be a vast improvement over the current situation, though. A 100% solution would require a massive investment of resources, which has diminishing return. I believe that a quick surgical strike will yield a strong result, so that's what I'm working on for now.
I will lay out exactly what's going on, what the ideal solution would be, the reasons why we can't easily achieve that solution, and then explain the solution we're actually rolling out.
For now, though, back to coding I go.
This is all caused by differences in terrain meshes. For example, here is the list that I know of:
-fs9
-fsx
-xplane stock terrain( sloped runways off)
-xplane stock DSF (sloped runways on)
-xplane altpilotx HD mesh (sloped runways off)
-xplane altpilotx HD mesh (sloped runways on)
- ortho4xp mesh (sloped runways off)
- ortho4xp mesh (sloped runways on)
- Glitter Gulch custom scenery for LAS...
and I'm sure there are many, many others.
At the moment, the PilotEdge plugin simply draws the planes exactly where it's told with no regard for terrain. This is changing as we speak. I've been reviewing approaches for a while and have finally had a chance to take a crack at the issue. I'm pleased with what I'm seeing so far.
To set expectations realistically, the goal is to avoid floaters and land sharks...but it's not likely to produce a perfect outcome for departing and arriving aircraft. There will some odd behavior (I'll explain it in more detail when the updated plugin is released). It will be a vast improvement over the current situation, though. A 100% solution would require a massive investment of resources, which has diminishing return. I believe that a quick surgical strike will yield a strong result, so that's what I'm working on for now.
I will lay out exactly what's going on, what the ideal solution would be, the reasons why we can't easily achieve that solution, and then explain the solution we're actually rolling out.
For now, though, back to coding I go.