POLL: Realistic feel with unconventional control settings?
Posted: Sun Jun 04, 2017 6:23 pm
I'm hoping this post will be the start of an experiment. It's one I need help doing from folks who fly light aircraft in the real world as well as online.
I've been working with Keith Smith on a project that uses X-Plane 11. I had been away from the sim for a while, so this was a good opportunity to look with fresh eyes, as well as get used to this new Thrustmaster brushless joystick. Not being an X-Plane user I wasn't happy with the initial control response. I tried Keith's settings, which were better, but still didn't feel right for a light aircraft. I finally found something that felt right — and then had an epiphany looking at the numbers in front of me.
That where I need help. Is this just me? Or am I really onto something here?
See the attached images of the control sensitivity from XP11. My understanding is the control response (left column) is how fast the stick “ramps up” in sensitivity. Zero would be a linear, half stick motion equals 50-percent control deflection, while 100 would be a serious exponential increase in control deflection for a given stick position, which gives more fine control at the center. The stability augmentation essentially delays the response of the sim to allow for a feeling of feedback. Zero would be a technically accurate flight model, but might feel wrong because there’s no breakout force or air-loading. A discussion with someone who worked with Level D sims brought up this same concept. Those sims have stability augmentation in pitch and roll beyond the technically accurate model to get the feel correct.
The default settings are 50 percent for everything. That sucked. After a bunch of experimentation, I came up with the 30-15-50 (Pitch-roll-yaw) you see in one of the pics, with about 12 percent stability augmentation for pitch and roll. None needed in yaw. This felt like a GA light aircraft to me. The Thrustmaster is super-precise (I highly recommend these) so I ended up dialing the settings down to 20-10-40 and seven percent augmentation.
That’s when I realized I had reverse engineered the 1-2-4 Roll-Pitch-Yaw control pressure relationship of a classic well-harmonized airplane. This ratio comes out of studies in the late 40s and work NASA did in the 60s. It says an airplane generally feels best to pilots if it's twice as heavy in pitch as roll, and four times as heavy in yaw. When I used to fly airplanes for Aviation Consumer magazine for review, this was one of the things we tested (with a digital spring scale in flight). Incidentally, the problem many pilots have with LSA is they are too light in pitch. Most have a roll-pitch ratio of about 1-1.2 or so.
Again, it's not the absolute numbers that matter so much as the ratio. I'm referencing X-PLane here, but I'm curious about people's experiences and preferences on all sims.
So:
a) What control sensitivity setting do you like?
b) What about stability augmentation? Do you use it at all? How much on which axises?
b) Note your settings, and then give a 1-2-4 (roll-pitch-yaw) sensitivity setting a try. What do you think? I'm particularly curious about how it feels compared to real-world airplanes.
Thanks in advance for any insights.
I've been working with Keith Smith on a project that uses X-Plane 11. I had been away from the sim for a while, so this was a good opportunity to look with fresh eyes, as well as get used to this new Thrustmaster brushless joystick. Not being an X-Plane user I wasn't happy with the initial control response. I tried Keith's settings, which were better, but still didn't feel right for a light aircraft. I finally found something that felt right — and then had an epiphany looking at the numbers in front of me.
That where I need help. Is this just me? Or am I really onto something here?
See the attached images of the control sensitivity from XP11. My understanding is the control response (left column) is how fast the stick “ramps up” in sensitivity. Zero would be a linear, half stick motion equals 50-percent control deflection, while 100 would be a serious exponential increase in control deflection for a given stick position, which gives more fine control at the center. The stability augmentation essentially delays the response of the sim to allow for a feeling of feedback. Zero would be a technically accurate flight model, but might feel wrong because there’s no breakout force or air-loading. A discussion with someone who worked with Level D sims brought up this same concept. Those sims have stability augmentation in pitch and roll beyond the technically accurate model to get the feel correct.
The default settings are 50 percent for everything. That sucked. After a bunch of experimentation, I came up with the 30-15-50 (Pitch-roll-yaw) you see in one of the pics, with about 12 percent stability augmentation for pitch and roll. None needed in yaw. This felt like a GA light aircraft to me. The Thrustmaster is super-precise (I highly recommend these) so I ended up dialing the settings down to 20-10-40 and seven percent augmentation.
That’s when I realized I had reverse engineered the 1-2-4 Roll-Pitch-Yaw control pressure relationship of a classic well-harmonized airplane. This ratio comes out of studies in the late 40s and work NASA did in the 60s. It says an airplane generally feels best to pilots if it's twice as heavy in pitch as roll, and four times as heavy in yaw. When I used to fly airplanes for Aviation Consumer magazine for review, this was one of the things we tested (with a digital spring scale in flight). Incidentally, the problem many pilots have with LSA is they are too light in pitch. Most have a roll-pitch ratio of about 1-1.2 or so.
Again, it's not the absolute numbers that matter so much as the ratio. I'm referencing X-PLane here, but I'm curious about people's experiences and preferences on all sims.
So:
a) What control sensitivity setting do you like?
b) What about stability augmentation? Do you use it at all? How much on which axises?
b) Note your settings, and then give a 1-2-4 (roll-pitch-yaw) sensitivity setting a try. What do you think? I'm particularly curious about how it feels compared to real-world airplanes.
Thanks in advance for any insights.