time to build a new machine, and thoughts on XP10
Posted: Thu Nov 10, 2011 2:26 pm
It's been a few years, and with XP10 just around the corner, it's time to put together a new machine.
Here's the thinking:
I need to be able to run demos from my machine with real time video streaming, and it's gotta look good. I did about 60 mins of research and spoke with Ben (the fella who wrote the rendering engine for XP9 and XP10).
XP9 doesn't push video cards very hard, it's really CPU-limited. XP10 makes much more use of the video card, so it's worth investing in that. The number of CPU cores helps, but only to a point.
- ATC runs on another core (not that I'll be using it).
- flight models for other native AI aircraft run on another core (not that I'll be using it since PE shuts down the AI traffic)
- scenery construction and tear down DOES happen on other cores. This means having more cores will smooth the loading process, hopefully to the point of being seamless.
- The actual flight model and core rendering (ie, drawing the graphics) is still a single thread, through, so the CORE sim is still single threaded.
I'm going to go for a Quad Core CPU (I7-2600K) so I can do video encoding (multi threaded) and X-Plane (2+ cores) without a problem. I'm going with the GTX570 video card...it's one step down from the top (well, two steps down with the 590 just about to come out). It's a HUGE step forward from the GTX260 that I'm running right now.
So, all that remains is to find out what RAM I need (4-8GB, somewhere in there) and what MOBO, then I'm off to the races.
I've had the pleasure of flying around in XP10b8, which did include the V10 art assets, and it's spectacular on many levels.
Rest assured, though, for those who have been able to exploit the fact that XP9 was cpu-limited and barely touched the video card, you WILL WANT a modern-day video card to enjoy the sim to the fullest, and here's why:
When you enable HDR mode (taxing on the GPU, not so much the CPU), every light source becomes 'real', ie, it emits light, illuminates things around it, changes the color of the surroundings if it's a colored light, casts shadows...the list goes on. We're used the landing light being a 'real light, but in XP10, the STREET lights are real, the HEAD lights on every single vehicle (many hundreds of them), the TAIL lights, the TURN signals, the TRAFFIC LIGHTS, the light from a LIGHTNING BOLT, the STROBE light, the BEACON (on the 747, you can see the reflection of the underside beacon on all 4 engine nacelles).
Couple that with the new weather engine (real 3d clouds with continuously variable weather systems in all directions), and the new autogen scenery...the resulting level of immersion is absolutely spectacular.
Here's the thinking:
I need to be able to run demos from my machine with real time video streaming, and it's gotta look good. I did about 60 mins of research and spoke with Ben (the fella who wrote the rendering engine for XP9 and XP10).
XP9 doesn't push video cards very hard, it's really CPU-limited. XP10 makes much more use of the video card, so it's worth investing in that. The number of CPU cores helps, but only to a point.
- ATC runs on another core (not that I'll be using it).
- flight models for other native AI aircraft run on another core (not that I'll be using it since PE shuts down the AI traffic)
- scenery construction and tear down DOES happen on other cores. This means having more cores will smooth the loading process, hopefully to the point of being seamless.
- The actual flight model and core rendering (ie, drawing the graphics) is still a single thread, through, so the CORE sim is still single threaded.
I'm going to go for a Quad Core CPU (I7-2600K) so I can do video encoding (multi threaded) and X-Plane (2+ cores) without a problem. I'm going with the GTX570 video card...it's one step down from the top (well, two steps down with the 590 just about to come out). It's a HUGE step forward from the GTX260 that I'm running right now.
So, all that remains is to find out what RAM I need (4-8GB, somewhere in there) and what MOBO, then I'm off to the races.
I've had the pleasure of flying around in XP10b8, which did include the V10 art assets, and it's spectacular on many levels.
Rest assured, though, for those who have been able to exploit the fact that XP9 was cpu-limited and barely touched the video card, you WILL WANT a modern-day video card to enjoy the sim to the fullest, and here's why:
When you enable HDR mode (taxing on the GPU, not so much the CPU), every light source becomes 'real', ie, it emits light, illuminates things around it, changes the color of the surroundings if it's a colored light, casts shadows...the list goes on. We're used the landing light being a 'real light, but in XP10, the STREET lights are real, the HEAD lights on every single vehicle (many hundreds of them), the TAIL lights, the TURN signals, the TRAFFIC LIGHTS, the light from a LIGHTNING BOLT, the STROBE light, the BEACON (on the 747, you can see the reflection of the underside beacon on all 4 engine nacelles).
Couple that with the new weather engine (real 3d clouds with continuously variable weather systems in all directions), and the new autogen scenery...the resulting level of immersion is absolutely spectacular.