LatinVFR KSNA released (fsx/p3d)

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Ryan B
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Joined: Mon Mar 05, 2012 2:37 pm

LatinVFR KSNA released (fsx/p3d)

Post by Ryan B »

I'll check it out maybe on the weekend

http://secure.simmarket.com/latinvfr-or ... -p3d.phtml
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Heavyflyer767
Posts: 42
Joined: Sun Dec 22, 2013 1:31 pm
Location: BDR 059r/4.7nm

Re: LatinVFR KSNA released (fsx/p3d)

Post by Heavyflyer767 »

Thanks for this update Ryan. I happened across it on Youtube with Froogle as well. I have other airports from them and they are easy on the framerates.
Man, between aircraft (additonally I read about the Turbine Duke V2), scenery and utilities and databases it is a lot of maintenance to keep the Sim updated and running smooth.

Pat Snyder
Mark Hargrove
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Joined: Thu Dec 22, 2011 11:42 pm
Location: Longmont, CO

Re: LatinVFR KSNA released (fsx/p3d)

Post by Mark Hargrove »

I have this scenery installed in P3D v2.4 and it's beautiful. I'm not seeing any significant impact on framerates at all. I can also say that that KSNA doesn't really look much at all like the stock scenery! I practically didn't recognize my 'regular' parking spot. Indeed, I recommend you turn off the 'static planes' option or you may not be able FIND an empty parking spot. That's a little too realistic for me!
Mark Hargrove
Longmont, CO
PE: N757SL (Cessna 182T 'Skylane'), N757SM (Cessna 337 'Skymaster'), N757BD (Beech Duke Turbine)
Ryan B
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Joined: Mon Mar 05, 2012 2:37 pm

Re: LatinVFR KSNA released (fsx/p3d)

Post by Ryan B »

They released an update (should be at your etailer where you bought it) which gives the option to fix the hideous FSX lighting green orbs of doom. IE - it will use stock runway lighting if you chose. Approach lights are terminal lights are still silly looking. I copied my Orbx KMRY files over so it looks a little better.
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