I'll check it out maybe on the weekend
http://secure.simmarket.com/latinvfr-or ... -p3d.phtml
LatinVFR KSNA released (fsx/p3d)
LatinVFR KSNA released (fsx/p3d)
PE ID: 29
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- Posts: 42
- Joined: Sun Dec 22, 2013 1:31 pm
- Location: BDR 059r/4.7nm
Re: LatinVFR KSNA released (fsx/p3d)
Thanks for this update Ryan. I happened across it on Youtube with Froogle as well. I have other airports from them and they are easy on the framerates.
Man, between aircraft (additonally I read about the Turbine Duke V2), scenery and utilities and databases it is a lot of maintenance to keep the Sim updated and running smooth.
Pat Snyder
Man, between aircraft (additonally I read about the Turbine Duke V2), scenery and utilities and databases it is a lot of maintenance to keep the Sim updated and running smooth.
Pat Snyder
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- Posts: 401
- Joined: Thu Dec 22, 2011 11:42 pm
- Location: Longmont, CO
Re: LatinVFR KSNA released (fsx/p3d)
I have this scenery installed in P3D v2.4 and it's beautiful. I'm not seeing any significant impact on framerates at all. I can also say that that KSNA doesn't really look much at all like the stock scenery! I practically didn't recognize my 'regular' parking spot. Indeed, I recommend you turn off the 'static planes' option or you may not be able FIND an empty parking spot. That's a little too realistic for me!
Mark Hargrove
Longmont, CO
PE: N757SL (Cessna 182T 'Skylane'), N757SM (Cessna 337 'Skymaster'), N757BD (Beech Duke Turbine)
Longmont, CO
PE: N757SL (Cessna 182T 'Skylane'), N757SM (Cessna 337 'Skymaster'), N757BD (Beech Duke Turbine)
Re: LatinVFR KSNA released (fsx/p3d)
They released an update (should be at your etailer where you bought it) which gives the option to fix the hideous FSX lighting green orbs of doom. IE - it will use stock runway lighting if you chose. Approach lights are terminal lights are still silly looking. I copied my Orbx KMRY files over so it looks a little better.
PE ID: 29
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