Airports Underground in 10.40b11

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NameCoin
Posts: 67
Joined: Fri Jun 20, 2014 2:43 pm
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Airports Underground in 10.40b11

Post by NameCoin »

Hey guys, I ran into an issue while updating from 10.36 to 10.40b11. Thought maybe someone here might have some insight.

Basically, I updated my X-Plane from 10.36 to the current 10.40b11. After loading up at KSAN, I noticed that the terrain around me was severely distorted. I moved into free-view mode and zoomed out, finding that KSAN was sitting in a pit. All of the other airports in the area are in this situation as well. I tried removing the HD Mesh v3, but this problem occurs with the default mesh. I also tried forcing runways to follow terrain contours, but that had no visible effect either. Does anybody have any ideas?

Thanks!
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zengei
Posts: 107
Joined: Sun Jan 18, 2015 2:19 pm
Location: Bronx, NY

Re: Airports Underground in 10.40b11

Post by zengei »

Looks like you have custom scenery for KSAN (MisterX?) does removing that have any effect?
lwilliams
Posts: 206
Joined: Thu Dec 09, 2010 8:32 pm
Location: Guelph, Ontario

Re: Airports Underground in 10.40b11

Post by lwilliams »

Not sure if it's related, but when I was designing some airports, it flipped between feet and meters and I had this effect.
Lee Williams
NameCoin
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Joined: Fri Jun 20, 2014 2:43 pm
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Re: Airports Underground in 10.40b11

Post by NameCoin »

Looks like I had forgotten that the "Runway Contours" option required a scenery reload in order to take effect. That does place the airports in line with the surrounding terrain. I never had this issue before though...
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