Tehachapi wind farm...

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theluckyone17
Posts: 56
Joined: Mon Feb 25, 2013 9:58 am

Tehachapi wind farm...

Post by theluckyone17 »

... I think they put up enough wind powered generators there. That farm is dragging my frame rate down to nothing. Before I go hunting for a method to bring them down to a sane number (I see no reason to get rid of them all), has anyone else tackled this? Did a quick Google search, and found nothing.
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Kyle.Sanders
Posts: 819
Joined: Sat Jan 18, 2014 5:13 pm

Re: Tehachapi wind farm...

Post by Kyle.Sanders »

World or airport detail may bring them down. Most likely airport detail.
Kyle Sanders
theluckyone17
Posts: 56
Joined: Mon Feb 25, 2013 9:58 am

Re: Tehachapi wind farm...

Post by theluckyone17 »

That'd be too easy :roll: ;). Knocking number of objects in the rendering settings down to "none" does get rid of all of the turbines... but setting it to "default" brings them back en masse.

I have a theory that since the FAA has the turbines listed as obstructions, X-Plane is giving them special display rules outside the normal rendering options.
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Pieces
Posts: 342
Joined: Fri Jul 13, 2012 8:25 pm
Location: Ely, IA (KCID)

Re: Tehachapi wind farm...

Post by Pieces »

If I recall, the HD mesh adds those. They weren't there in default X-Plane generation.
Reece Heinlein, PPL - IR, KMZZ
PilotEdge I-11
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tshuff
Posts: 152
Joined: Fri Jan 24, 2014 4:51 pm
Location: Massachusetts, USA

Re: Tehachapi wind farm...

Post by tshuff »

HD mesh and OSM both added them IIRC. Your solutions are to delete the offending scenery, try creating a big exclusion zone (not sure if this works), or look the other direction when you fly around them ;).
theluckyone17
Posts: 56
Joined: Mon Feb 25, 2013 9:58 am

Re: Tehachapi wind farm...

Post by theluckyone17 »

Removed the offending +35-119.dsf file (moved it into a disabled scenery folder) from AIPilotX's HDv3 mesh folder, and the farm is no longer there. Thanks!

Edit: Well, that's not right. Don't troubleshoot when you're tired. Apparently, that's not the right DSF, as the turbines are back. I'll do more searching later.
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KingLobo
Posts: 1
Joined: Wed Nov 18, 2015 1:27 pm

Re: Tehachapi wind farm...

Post by KingLobo »

I don't know about the Tehachapi wind farm specifically, but I had the same problem with the wind farm northwest of Palm Springs - cut my framerate by 2/3rds.

I "fix" it by disabling the "w2xp_America" scenery from Simheaven, so the Tehachapi windmills might be in there as well (or maybe some OSM stuff). I don't think the HD mesh has much to do with it.

I'd like to find a way to just get rid of the windmills OR not have animated windmills at all.
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