Jeff and Ted's Scenery Don't Play Nice

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cass7996
Posts: 8
Joined: Mon Jan 12, 2015 10:44 pm

Jeff and Ted's Scenery Don't Play Nice

Post by cass7996 »

I love Jeff's KSNA build (sorry Ted). But I love Ted's KLAX build. Only thing is he also added KSNA in the package. I have removed KSNA from Teds LAX folder but somehow it still 'overwrites' Jeff's SNA folder. The only way I can get Jeff's to come back is to remove all of Ted's LAX scenery folder. What am I doing wrong?
bawells
Posts: 29
Joined: Sat Dec 27, 2014 4:57 pm
Location: Wichita, KS (KICT)

Re: Jeff and Ted's Scenery Don't Play Nice

Post by bawells »

I had a similar problem but was able to resolve it by putting the standalone KSNA scenery 'higher up' than the KLAX scenery pack in the scenery ini. The order of that list dictates scenery priority.
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cass7996
Posts: 8
Joined: Mon Jan 12, 2015 10:44 pm

Re: Jeff and Ted's Scenery Don't Play Nice

Post by cass7996 »

It's pretty high up there right now and it still isn't working. I'll try again when I get home tonight.
tshuff
Posts: 152
Joined: Fri Jan 24, 2014 4:51 pm
Location: Massachusetts, USA

Re: Jeff and Ted's Scenery Don't Play Nice

Post by tshuff »

If you're handy with a text editor you can do what I did, remove all of the KSNA (I also did KBUR) references from the apt.dat file for Ted's LAX. This will wipe out all of the objects that would be drawn as part of this scenery. You'll also want to make sure this is below the other KSNA scenery as started before.
cass7996
Posts: 8
Joined: Mon Jan 12, 2015 10:44 pm

Re: Jeff and Ted's Scenery Don't Play Nice

Post by cass7996 »

I'll try my hand at the text editor. Worst thing that could happen is I just re-download Ted's if I delete too much.
tshuff
Posts: 152
Joined: Fri Jan 24, 2014 4:51 pm
Location: Massachusetts, USA

Re: Jeff and Ted's Scenery Don't Play Nice

Post by tshuff »

Ctrl+F KSNA, delete everything from that line down to the next reference to an airport. I'd back up the file first :)
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