Weather engines

Keith Smith
Posts: 9942
Joined: Sat Oct 09, 2010 8:38 pm
Location: Pompton Plains, NJ
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Re: Weather engines

Post by Keith Smith »

they're derived from amplified surface winds. they definitely change.
Mark Hargrove
Posts: 401
Joined: Thu Dec 22, 2011 11:42 pm
Location: Longmont, CO

Re: Weather engines

Post by Mark Hargrove »

For FSX (or Prepar3D) you'll be hard-pressed to beat the combination of REX (for textures) and OpusFSX for the weather engine.

-M.
Mark Hargrove
Longmont, CO
PE: N757SL (Cessna 182T 'Skylane'), N757SM (Cessna 337 'Skymaster'), N757BD (Beech Duke Turbine)
twharrell
Posts: 297
Joined: Mon Jul 08, 2013 12:02 pm

Re: Weather engines

Post by twharrell »

Mark Hargrove wrote:For FSX (or Prepar3D) you'll be hard-pressed to beat the combination of REX (for textures) and OpusFSX for the weather engine.

-M.
Agree.
Regards,

Todd
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